This phase begins after twenty minutes.Īnnihilation: Thirty minutes into play, the use of nuclear weapons is authorized. Bombers may be launched to begin manoeuvring into position, but are forbidden from releasing their payloads until the final stage.Įscalation: Despite the name, Defcon 2 does not differ in any way from Defcon 3, and exists only because there are five stages of emergency alertness. Outbreak: Hostilities between navies and fighters begin after twelve minutes. No combat is allowed, but fleets can continue to move through international waters. Factions are still allowed to place any remaining units, but any asset not deployed to the map will be lost for the duration of the game. Reconnaissance: After six minutes, radar dishes come online to reveal enemy holdings within range, and aircraft can be launched to provide additional coverage. Fleets may begin moving into neutral waters, but no hostile actions are allowed. Mobilization: From the start of the game, factions can place their silos, radar installations, airfields, and naval fleets in preparation for the coming conflict.
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This clock runs in real time by default, but it's speed can be manually increased during a single-player game, or through a popular vote during a multiplayer session. Gameplay StagesĭEFCON unfolds in five distinct stages of conflict according to an in-game timer.
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There are also some direct allusions to the movie, such as the background animation on the main title screen which lists titles of games ranging from "Falken's Maze" and "Chess" to "Theatrewide Biotoxic and Chemical Warfare" exactly as they appeared in WarGames.ĭEFCON is currently available for purchase through developer Introversion Software's official website, and for digital download through Valve Corporation's Steam service.
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DEFCON's graphical style is taken almost verbatim from the large tactical display which featured prominently in the film's climax. Its presentation is heavily inspired by the 1983 technology thriller WarGames in which a child-like artificial intelligence nearly precipitates an international exchange of nuclear missiles while acting out an elaborate simulation of a global thermonuclear war. As the nihilistic title suggests, the player who "wins" a match of DEFCON is whoever loses the least. It features no base building, resource management, technology tree, veterancy upgrades, or hero units, and except for geographical differences, every faction in the game plays exactly the same way.
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DEFCON: Everybody Dies is an unconventional real-time strategy game in which two or more major world powers attempt to annihilate each other through the large scale deployment of nuclear weapons.